Nuit Blanche 2014 – Walk Among Worlds – Máximo González

Nuit Blanche 2014 Symphony Interactive

In the installation “Walk among worlds” the artist explores the effects of light and lightness, looking for a cultural reflection on political division of the world. The installation, originally composed of 7,000 units that represent the 7,000 milions of inhabitants of the planet, is entirely made of inflatable balls. The material, derived from petrol, requires of the human breath to acquire its geoidal shape. The world-balls, in 3 different sizes, allude to the archaic concept of ‘first’ and ‘third world’. The world-ball is an educative item but also a playful element that, badly manipulated, can lead to its destruction. All have been manufactured in China, generating a reflection about where the factory of the world is located nowadays. The tour of “Walk among worlds” is a contemplative ride to the center of the Earth, which by immersion drives to a reformulation of our understanding of it. The world correctly conceived is not one and only, it is an accumulation of parallel worlds: some more visible than others, some closer or more distant from others, but all part of the same organic vital structure.

The Challenge

The globe painted beach ball clusters were mounted on poles that had to be securely anchored into the ground. Symphony Interactive designed and supplied the ground anchors as well as some custom hardware to assist with the installation of them.

 

 

Photos and video courtesy of Ivan Buenader

Máximo González – www.maximogonzalez.info

Nuit Blanche 2014 – Glenda León – Silent Rise

With this sculpture, the artist explores the notion of silence in relation to spiritual development. Silent Rise invites the audience to experience the act of listening from a new point of view: seeing sound, listening to images.

The Challenge

With safety always a top priority at these public events, the rising rungs of musical staves required solid anchoring in the event that an unruly festival goer might actually try to climb them. Symphony Interactive designed anchoring sleeves that accepted the two side rails of the art piece, which were then embedded in concrete.